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|genre = Real-time strategy |modes = Single-player, multiplayer |engine = BANG! Engine |platforms = Microsoft Windows, OS X〔 }} ''Age of Mythology'' (''AoM'') is a mythology-based real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 30, 2002 in North America and a week later in Europe.〔 A spin-off from the ''Age of Empires'' series, ''Age of Mythology'' takes inspiration from the myths and legends of the Greeks, Egyptians, and Norse, rather than from actual history.〔(【引用サイトリンク】title=Age of Mythology civilizations on MacGamer.net )〕 However, many gameplay elements are similar to the ''Age of Empires'' series. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the game's three cultures, hunting for a cyclops who is in league with Poseidon against Atlantis. ''Age of Mythology'' was commercially successful, going platinum four months after its release after selling over one million units.〔(【引用サイトリンク】title="Age of Mythology" Goes Platinum With More Than 1 Million Units Sold )〕 It also achieved critical acclaim, scoring 89% on both GameRankings and Metacritic. In 2003 it was followed by an expansion pack, ''Age of Mythology: The Titans''. On May 8, 2014, ''Age of Mythology: Extended Edition'' was released for Windows via Steam. ==Gameplay== Like many other real-time strategy games, ''Age of Mythology'' is based on defeating enemy units and towns, building your own units and towns, training villagers and fighters. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid and a certain prerequisite building to be constructed. There are three playable civilizations in ''Age of Mythology'': the Greeks, Egyptians, and Norse. Each civilization has three "major gods"—deities such as Zeus or Odin. The player chooses their major god before the game begins. Every time a player advances to the next age, a "minor god" is selected. Minor gods are slightly less significant historically than their major counterparts. Some minor gods include Bast and Aphrodite. All gods grant the player unique technologies, myth units, and a unique "god power"—A one-time special ability that can either damage an opponent, or benefit the player that uses it. There are four major resources in ''Age of Mythology'': food, wood, gold, and favor; unlike previous games by Ensemble Studios, this game does not include the stone resource. Resources can be used to train units, construct buildings, and research technologies, among other things. Civilian units—namely, the Greek villagers, Norse gatherers and dwarfs, the Egyptian laborers, and fishing boats—are used to gather resources. Hunting animals, gathering berries, harvesting livestock, farming, and fishing are all methods by which food can be gathered. Wood is gathered only by chopping down trees, and gold is gathered from either gold mines or from trade. Each civilization can purchase upgrades that increase the rate of gathering these resources. Favor is acquired in different ways by different civilizations: Greek players gain it by having villagers pray at temples; Egyptian players earn it by building monuments; and Norse players receive it by fighting/hunting animals or by possessing heroes.〔(【引用サイトリンク】title=Age of Mythology Heaven Hersir info )〕 Resources can be exchanged at a player's market, with the exception of favor. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Age of Mythology」の詳細全文を読む スポンサード リンク
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